Website Update
New website facelift!
I've made a new sleek design keeping in style with the early WEB 2.0 aesthetic. This design is a huge improvement over the first one. The curvaceous svgs that don't scale properly are now gone in favour of a more simple and more aesthetically pleasing layout and visuals. The website content is now in a wrapper, making it easily scalable for different devices and screen resolutions without destroying the layout.
The Liminal Scope
Updated to v0.4!
The Liminal Scope has undergone a lot of changes during it's 6 months of development.
This update brings QOL changes and a range of improvements from previous versions;
- Added in-game settings tab
- Added graphics settings
- Added resolution settings
- Made the game more accessible to lower end machines
- Added FOV sliders and constant mouse sensitivity
- Optimized "The Complex" map
- Optimized "Parking Garage" map
- Fixed light glitches for "The Complex" & "Parking Garage"
- Added minor aesthethical improvements to "The Complex"
- Added an otherwordly entity to "The Complex"
This update also adds a new map - "Liminal Subway".
Explore an abandoned subway that branches into side corridors. Stumble through once bustling abandoned corridors with nothing more than distant humming as company. There is a faint sound of metal banging... is anyone there?
The Liminal Scope
Updated to v0.3!
The Liminal Scope is under full force! More things are being fixed and added into the game!
- Optimized the main menu
- Fixed glitches in "The Complex" map
- Fixed generation glitches in "The Complex"
- Added new map: "Parking Garage"
Parking Garage map added!
Explore an abandoned and structurally impossible underground parking garage... You hear some machinery in the distance, but you can't see that far ahead... There's nobody but you in a seemingly endless structure.
You can watch the gameplay here:
